We weren't fans of that gentleman, and unfortunately, our playthrough time ended before we could gut it in response to its unwarranted attempt to terrify us while we were enjoying a ride on the Ferris wheel. We even came across one absurdly mutated clown that forwent conventional hands for two large, pointed limbs reminiscent of a spider's legs. We came across many zombie variants on our short trek, from beachgoers and pier workers to clowns and backpackers, as well as a few more monstrous enemies that either exploded or hit us like humanoid trucks. We loaded in with all eight weapon wheel slots filled with instruments of death, from an assault rifle to a very large hammer, which we thoroughly enjoyed putting to use on the myriad of zombies blocking our way to the end of the peer. Obviously, the visually pleasing allure of Dead Island 2 stretches far beyond the environment, and it's Dambuster's proprietary gore engine, FLESH (Fully Localised Eviscerations Simulator for Humanoids), which convinced us that this is a game worth keeping an eye on. We even came across a lifeguard's 4x4 with its lights illuminating the area in front of it, which did have a zombie munching on the flesh of its latest victim, but you know, it was probably a relaxing place before the outbreak. Looking around, the beach was littered with numerous umbrellas, beach towels, cool boxes, and other items you'd associate with families enjoying the warm LA heat. It immediately gives you a sense of familiarity, though, and with Dambuster's obviously improved visuals over the previous games in the Dead Island series, everything lights up on screen gloriously. thing.ĭead Island 2 is set in the near future, around six years into the virus outbreak, so practically everything is just the same as the day the world went down the toilet, bar the expected destruction of a city running for its life from flesh-hungry monsters, of course. Our 20-minute session would see us trot off up the beach for a leisurely stroll along the pier to take in the sights and sounds of a zombie-ridden beachfront - we say leisurely, but we're sure our characters felt a little tenser about the ordeal - before coming face-to-face with what can only be described as a humanoid spider clown. It was a stunning reflection of Dambuster's plans to "retain as much of that Los Angeles contemporary feel" as it could. Our session began during the early hours of the evening as the sun was setting, offering Santa Monica Pier the perfect opportunity to shine vibrantly in the distance while the rest of the beach was still illuminated with the dimming sunlight. That, though, was all that was reminiscent of the original game's grand opening, but it was enough to start us off on the right footing. Our playthrough started right on the golden sands of Santa Monica beach, which immediately gave us a warm, tingling feeling as we remembered the now-famous starting area of Dead Island in 2011. The musicians and the video were recorded in the studio Tonmeister in Mainz (Germany).The only way to start this impressions article is by giving Dambuster Studios the praise it deserves for striking at the nostalgia feels right out of the gate. The interaction between the projection, the instruments and the musicians is truly exciting. The award-winning trailer and its extremely moving music, composed by Giles Lamb, have been reinterpreted in a wonderful video production by Eins Medien where the five musicians and their instruments serve as the canvas by projecting the video on them. You have to fight your way through this horde of undead creatures and search for missing relatives, medication and foodstuff. The game’s atmosphere is remarkable – on a beautiful island called Banoi with white sand and a fabulous beach, the four main characters have to survive a plague that turned the other residents of the island into flesh-eating zombies. The tangent and sensitive melody is in the foreground and lends a distinctive character to the new trailer.ĭEAD ISLAND developed by TECHLAND (Poland) and published by DEEP SILVER (Germany) is an action role-playing survival horror video game. The classical piano quintet charms its listeners with calm, melancholy and gently sounds. Dynamedion worked on the new reveal trailer with music arrangement, music production and organized a wonderful team of professional musicians. Down to the present day the video has been watched about 15 million times. The official announcement trailer was published in 2011 and won a Gold Lion at the Cannes Advertising Festival in the category “Best Internet Film”. It is a tribute to the legendary Dead Island trailer which originally debuted 5 years ago.
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